System overview: The evolution of the mixing console (aux mixes)
So far in this thread, our mixer has evolved a more sophisticated series of input channels than the basic mixer/amp we started with, but it still has only one output (well, two if we assume the unit is stereo). In reality, most modern mixers have multiple outputs, some of which feed the on-stage monitor mixes, while others are for external effects.
The levels to these additional outputs are fed by the Auxiliary, or Aux, mixes.
There are basically two types of Aux mix: ‘Pre Fade’ and ‘Post Fade’. The pre fade auxes are used for monitoring, and the post fade auxes are used for effects. This is shown in Diagram J.
As you can see, the pre fade aux mixes sit in the signal chain before the main channel fader. This means that the monitor mixes are not affected by any changes to the main mix. (If they were, it would be very distracting for the musicians on stage.) Conversely, the post fade aux mixes are in the signal chain after the channel faders. This means that these mixes stay in proportion to the main mix. (For instance, when you bring down the level of a vocal channel, the reverb level reduces with it. If it didn’t, there would be more and more reverb on the vocal as the level of the channel fader was reduced.)
If you refer back to the picture showing the input strips of a Soundcraft GB2 that I posted earlier in this thread, you’ll see that this particular console is equipped with six aux mixes. Two of these are pre fade, two are post fade, and the two in the middle can be switched pre or post. This means the same Front of House desk can support either four monitor mixes and two effects mixes, or two monitor mixes and four effects mixes.
However, it’s fair to point out that multiple monitor mixes, tailored for different members of the band, are a luxury. Most members of this forum probably count themselves lucky if even one decent monitor mix is provided.
We all know how frustrating it can be as a performer when you are on stage and can’t hear yourself – or the rest of the band – very well. Obviously, the first person we blame is “the monkey behind the desk”, or whatever pet name we have for the sound engineer. Let’s turn the tables for a minute and ask ourselves: “How does the sound engineer have the slightest idea what the sound is like on-stage?” The glib answer is: “By pushing a button on the mixing console.” The less reassuring answer is: “With extreme difficulty.” At this point, we need to introduce some acronyms: PFL and AFL.
PFL stands for Pre Fade Listen, while AFL stands for After Fade Listen. Exactly what they do, and the difference between them, can wait until another time. For now, it’s enough to know that these switches give the engineer a way to monitor either an input channel (PFL), or a group of channels (AFL) in isolation. That’s where the ‘push of a button’ part comes in.
But the audience doesn’t want to hear a mix ‘under construction’, it wants to hear the main Front of House mix as it is supposed to sound – ie, as if someone behind the desk knows what they are doing. That makes sticking the monitor mixes though the main rig a strict no-no at any time after the sound check.
When the band is actually performing a set, the only way the engineer can check a monitor mix is through headphones, or through a small speaker kept for that purpose somewhere near the mix position (often at the engineer’s feet). Either way, those headphones or small monitor speaker are now competing with an entire band in mid flow, so will be difficult to hear with any certainty. That’s where the “extreme difficulty” part of the job comes in.
Even during the ‘window of opportunity’ presented by the sound check, it’s worth considering that monitor mixes will sound different from the Front of House position compared to the way they sound of stage. For instance, the engineer may be able to hear the guitarist only too well, because his stack is up loud and pointed straight at the mix position. But the bass player may have difficulty hearing the guitarist, due to the directional nature of the guitar cabs. This is a topic I covered in some detail in an earlier thread
Understanding room and venue acoustics
This means that the mix engineer’s idea of a good monitor mix is not at all the bass player’s idea of a good monitor mix. The best way for the bass player to resolve this situation is to ask the engineer: “Can I have more guitar in the monitors, please?” A polite, but specific, request is more likely to produce a usable response than yelling: “Hey monkey, how come I can’t hear anything up here?”
Often, the sound through the stage monitors is unlike the sound through the main rig. This can be a frequent source of complaint from musicians: the sound we’re hearing is nothing like the sound out front. This disparity can be down to the fact that the main rig has been ‘tuned’ using graphic equalizers, whereas the monitors are not equipped with the same equalization for cost reasons.
Another significant factor is down to the design of many traditional ‘wedge’ stage monitors. Often, these have increased mid-range emphasis to make the vocal range more prominent. They're not intended to sound the same as the main FoH rig!
At the risk of boggling your mind with more detail, there is a constant risk the engineer has to take into account. Stage monitor speakers are just as capable of causing feedback (howl-round) as the speakers in the main rig. If that happens, it can be a lot harder to pinpoint than when one of the mic channels causes feedback through the main system.
Fortunately, most mixing consoles have at least a ‘peak’ LED – and sometimes a complete bargraph meter – for each mic channel. This is useful when setting the initial input gains, but will also indicate if a channel is causing feedback.
Diagram K illustrates the kind of monitor situation that can cause trouble. Acoustic instruments are designed to amplify sound in their own right. For reasons I’ll happily detail in a later post, this can make them really prone to feedback. The mix engineer’s nightmare begins when the player announces in a plaintive voice: “I can’t really hear myself, can you turn me up in the monitor please?” No prizes for guessing what happens when the volume from the monitor speaker increases…
Of course, not all stage monitoring involves the traditional ‘wedge’ speakers. IEM (In Ear Monitoring) has become very popular, not least because the close-fitting earpieces help to isolate the performers from high levels of sound on stage, rather than simply adding to it. That’s another interesting topic that can wait for another day.
Without sounding too cynical, the reality from most sound engineer’s point of view is fairly simple. The audience hears the Front of House sound, not the monitor mix(es). The venue owner is mainly guided by the reaction of the audience, as measured by sales of a) tickets, b) beer, or c) both. Pleasing those parties is how the engineer keeps his job. That leaves a small bunch of contracted labor on stage who require a mix all of their own… Although any professional sound engineer (by which I mean both caring and competent) will do their best to provide an act with a usable monitor mix, most of that thinking has to be done before the audience arrives.
NB – In concert touring rigs, the roles of Front of House Engineer and Monitor Engineer are separate, as are the consoles they operate. A Monitor console has a different format to a Front of House console, because the aux mixes are the whole point to the design, whereas there is usually no need for faders on a monitor console, for the simple reason there is no ‘main mix’.
Compared to monitor mixing, sending a post fade aux mix to an effects unit such as a reverb or delay is easy. Because it’s an integral part of the main mix, all you really need to do is turn up the effects sends for each channel until it sounds good. (Guidelines for what is likely to work will come in a later thread.) Providing the overall level of the aux mix is not so high it overloads the outboard unit’s input, all should be fine. Fortunately, there’s a master level for each aux mix that makes it easy to manage that.
The effects still have to be returned to the mix however, which brings us to the next topic: routing, grouping and aux returns.

