Apologies for the sections in this video where nothing much seems to be happening. The truth is, my mouse has started to play up, so I was struggling to hit the on-screen buttons at times.
Bass
The first thing I should say is the bass player on this is primarily a guitarist, but she agreed to play bass on some of the numbers, so that they could go ahead with a full line-up. As a result, there are a few minor timing issues. That's hardly surprising, because the right hand has to keep the beat pumping, and it gets to be a stamina issue after a while.
I'm not going to rewrite history by correcting the timing, but I did put a compressor at the start of the signal chain, to keep the bass level in the mix. I started with the 'PA Default', which does a good job of general levelling duties, and I don't even think I tweaked it at all. The only downside to adding the compression was it caused a hum to the bass to get louder when the compressor kicked in. It's not soomething that's going to detract from the overall mix.
Although the bass had a nice tone, I EQ'd it go get more 'thump' and 'snap'.
Onto the guitars. Although it looks as though there are more than two parts, I soon discovered the rest were phantom tracks that had nothing but spill imto open mics that weren't actually used for this song. Auffice to say, I muted all of those!
Rhythm Guitar
As I've noted before, this session used small combo amps. Although this make it easier for the Front of House mixer to get a good sound balance (whereas a super-loud backline leaves you very little room for manouvre, unless you make the whole band painfully loud…), it gave me the task of making the amps sound much bigger in the mix. For the video, I kept it fairly subtle, so it was a fair documant of the original event. For this mix, I'm reamping the rhythm guitar through a Poulin LE456 plug-in, which you can get for free here:
PLUGINS4FREE
I mainly used the EQ to cut out areas of the frequency range that were not part of the guitar signal, just general bleed from other instruments on stage (yet another area where superloud backline makes the job FoH even harder), because you can expect the engineer to keep track pof every mic that needs to be muted when the line-up is changing with every number).
That tight notch at 1.380kHz is my attempt to reduce string noise. Adding all that drive made the scrapes and 'eek' sounds from the wound strings leap out.